#pragma once
#include "dxshader.h"
class DxPixelShader :
	public DxShader
{
public:
	DxPixelShader(void);
	~DxPixelShader(void);

	bool LoadFromFile(char* szPath, DxRenderer* renderer);
	IDirect3DPixelShader9* GetD3DPixelShader() { return m_pPixelShader; }

protected:
	IDirect3DPixelShader9*	m_pPixelShader;
};

